‘Sketch 3: A-Z’

I have a little confession to make: I’m relatively new to Sketch. I’ve used Photoshop for web design projects for more than fifteen years. I figured that when the day came that I would shift to use another design app, I would see a tipping point among my peers; the rising star would be so compelling I would stop ignoring it.

That tipping point has come. More and more, smart designers are referencing Sketch. Many of them are still using Photoshop because it has its place, but they’re not talking about Photoshop as the go-to app for all UI design. It has been relabeled ‘the graphic design power tool’ while Sketch is now ‘the web design power tool’ of choice.

Savvy web designer, Sean Doran, produced a workshop video that you should watch if you’re new to Sketch, like I am. Sure, I could wrestle with the controls like a newb trying to figure out how Sketch is different from Photoshop, but I really hate wasting time. I find it far more efficient to learn apps and workflows by watching a good how-to video. Sean’s presentation helped me greatly.

For the last few months I’ve not had need of Sketch, but then it fell back into my stream of consciousness just today. I was about to start a new design project when the developer, Bohemian Coding, made an important announcement: they’ve pulled Sketch from the Mac App Store (MAS). Sketch is already a powerful tool, and outside of the MAS it has the opportunity to update in new ways.

The MAS is just letting us down at this point. It’s my professional opinion that this is a good change for Sketch 3 (and subsequent editions). Users should be happy. The developers will make the app more powerful and updatable outside of the MAS.

As an Apple enthusiast, I’m very disappointed in the state of the store. There’s little excuse for the critical frustrations that many a developer and user faces. Almost every day, some developer I follow on Twitter will have a good reason to vent frustrations involving the MAS. I miss the days when it simply didn’t exist.